love, lil’red hood @ 8:44 AM
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love, lil’red hood @ 8:41 AM
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love, lil’red hood @ 8:39 AM
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love, lil’red hood @ 8:35 AM
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love, lil’red hood @ 8:33 AM
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love, lil’red hood @ 8:30 AM
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love, lil’red hood @ 8:15 AM
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love, lil’red hood @ 8:05 AM
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love, lil’red hood @ 11:22 AM
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love, lil’red hood @ 10:36 AM
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love, lil’red hood @ 10:31 AM
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love, lil’red hood @ 10:22 AM
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love, lil’red hood @ 10:18 AM
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love, lil’red hood @ 9:15 AM
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love, lil’red hood @ 9:09 AM
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love, lil’red hood @ 2:25 PM
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love, lil’red hood @ 2:14 PM
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love, lil’red hood @ 2:12 PM
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love, lil’red hood @ 12:45 PM
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love, lil’red hood @ 1:47 PM
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grp meetin' 08/03/06
location: school
time: 1300
members: all
tasks: scheduling
to do
+ research on schematic
+ USP (value) of our system (idea)
+ touch on system in proposal
+ to touch up on stage 1 (add shadow/thicken stroke/bkgrd slow down/point finger scene/front view okay scene/at rest movement)
grp meetin' 07/03/06
location: school
time: 1545
members: all
tasks: post assessment
+ rescheduling (change of target completion)
+ individual tasks
+ target completion
assessment 02
to note
+ naming of files (very important!)
+ not prepared for presentation
+ 3 lil pigs story sensitive to muslim
+ a way to 'teach' or correct wrong choices/move
+ possible to navigate back to previous stages?
ISCG 07/03/06
Location: Lab
Time: 1500
ISCG Lecturer: Chris Tan
*to note
+ shadow (hair, map & start menu)
+ perspective (particularly of the fridge & items on start menu)
ISCG 06/03/06
Location: Office
Time: 1500
ISCG Lecturer: Alan Poh
+ showcase of how this new media to delivery of a communication system that can be use on other content.
+ write up of metaphors in the story
+ what happens if player do somethin wrong or take the wrong route.
+ show quality
+ further developed into e-learning (online)
grp meetin' 27/02/06
location: school
time: 1600
members: all
tasks: preparation for assessment
preparation for assessment
+ set target completion percentage
+ flowchart with storyboard on map
+ sketches - need file and clips
+ schematic - need to find out how
+ update webby
ISCG 27/02/06
Location: Lab
Time: 1500
ISCG Lecturer: James Sin
on presentation
+ go thru briefly stop & elaborate only when asked by guest assessor
+ target completion of each stage of the interactive story
ISCG 16/02/06
Location: Lab
Time: 1600
ISCG Lecturer: Priscilla Ho
1. food game interface too cluttered. too much is goin on.
2. thermometer represents sick/fever?
3. too many buttons - rid unneccessary ones
4. saving function neccessary? - only when prompted at end of each stage
5. repeat after the text instead of a main button?
6. granny looks big
7. thermometer decreases instead?
ISCG 15/02/06
Location: Sound Room
Time: 1600
ISCG Lecturer: James Sin
1. hypothesis testing with preschoolers
2. before conductin survey always know what you want to find out from it.
3. collaborating with real schools/co.s to market the product (pt 1)
ISCG 09/02/06
Location: Sound Room
Time: 1430
ISCG Lecturer: Priscilla Ho
3d food rotation
- why? (observation during selection)
- tricky
- what program? (flash? qtvr?)
*meet her tomorrow to see previous 3rd year work
grp meetin' 07/02/06
location: school
time: 1430
members: all
tasks: production schedulin
1. change character proportion & colors
2. change environment (bedroom) & colors
3. confirm all interface & navigation design for games
4. confirm all buttons design
5. complete stage 1 environment
6. 3d food for stage one
7. color 3 ' lil pig environment
8. redo flowchart (map of town)
9. drawing of wolf in car (several angles)
10. schedule for video interview (check timing)
deadline: start of week 7
ISCG 06/02/06
Location: Lab
Time: 1445
ISCG Lecturer: Alan Poh
1. there're pros and cons of linear story.
2. using a map e.g.after each stage to show location of the player
3. kids don't see proportion and likes clashin colors - character & enviro design
4. man & machine relationship
5. note proportion of character (pt. 3)
6. buttons durin storytellin (animation)?
7. volume button?
8. start plannin the grid (layout) for the game
assessment 01
to note
1. game scenerio
- flexibility of contents (rigid lookin scenes)
- use over layering - our original idea
2. show how content can come in at any time of story
3. story too linear (pt.2 couldn't be done if so)
4. big flowchart that shows the BIG picture
5. animatics has too much black. donot use black for outlines. (remember target users' preferences)
6. mrs hood doesn't belong
7. illogical in kid's world. proportionate figures do not apply.
8. interviewing mothers (video) @ day care/school of young talents
9. kids learn more & love visuals & sounds.
10. game mock up has too much text. mostly words they can't even read. use voice over!
11. help button at navigation (game) for the parents.
grp meetin' 21/01/06
location: school
time: 1500 - 2000
members: all
tasks: preparation for preproduction assessment
buy
huge ring file
seperators/dividers (plastic ones)
to do by monday
1. print & sort all research materials
2. print all documents
3. ppt slides
grp meetin' 16/01/06
location: school/bras basah
time: 1500 - 1930
members: all
tasks: research/storyboardin/flow chart/animatics
+ cd rom interface
- a start menu with navigation to
1. start game
2. wallpapers
3. gallery
4. games (existin ones in the story itself so they dun have to restart the whole story to play them again)
5. watch trailers/animation
6. load saved game
7. quit
8. home (divert to webby of interactive story for updates or add-ons)
* icon design very important!
* must be 800 by 600
* completed stage 4 (storyboardin)
* completed stage 5 (flow chart)
* editin of storyboardin for animatics
* research at bras basah
ISCG 16/01/06
Location: Sound Lab
Time: 1100
Members: All
Lecturer: Roi
* target completion.
3 stages out of 5?
* production period very important!
* try to target beyong first assessment
* presentation most likely on 23rd (interactive)
* a series of 3 posters/trailers for each member (grad show)
* start thinkin of advertising!
Location: Office
Time: 1430
Members: All
Lecturer: Alan
* who's ultimately usin it? preschoolers or parents? or both?
* communicate to the parents when marketin
* focus on production
* software should never be used to replace quality time
* guided tour e.g. help function
* feedback not neccessary for 3 to 5yos
* webby homepage for submission of videos/projects/pictures. on-goin activities. not dead
* concept! the asthetics!
* scenerios are important not the actual applications.
* we are designers no programmers
grp meetin' 13/01/06
location: school
time: 1000 - 1600
members: kevin & wanling
tasks: storyboardin
* completed stage 3 (storyboardin)
ISCG 12/01/06
Location: School office
Time: 1100
ISCG Lecturer: Chris Tan
* kids like rewards
* how does small kids react to the 'mouse'
* proof that observations are true
* fostering bonds between kids and parents important
* check out parents & children learning books/mag
* interestin activities together with cd rom (out of screen) - covered
* updates of cd rom online - covered
* cd actin as web browser
* think game as social construct of a kid
* what the kids can learn
* study teachin methods
* observe kids & document usin photography & report
* what do we want to learn from this fyp
location: school
time: 1230 - 1800
members: all
tasks: brainstormin & storyboardin
1. include a game when lil'red meets the woodcutters
e.g. to help woodcutter clean up the twigs & leaves (mess) with a basket.
leaf = 1 pt
twig = 2 pts
berries = 5 pt
stones = -2 pts
duration: 60secs
2. package cd rom with smaller mouse (mouse for kids)
* research on ergonomatric for kids
3. updating of game online
- more games/activities (add ons) via the webby of the cd rom.
problems - who's really our target user?
+ the kids or the parents (pays for it) who decide if the purchase is neccessary & beneficial?
+ convincing the kids with design & illustrations MIGHT NOT work on the parents
+ what's our USP (unqiue selling point)?
* completed stage 2 (storyboardin)
grp meetin' 11/01/06
location: school
time: 1330 - 1800
members: all
tasks: interactive games/activities & brainstormin
interactive games/activities
1. animated 3 little pigs story (stage 3)
+ static animation (cut outs/paper cuts) while story (single sentence per page) is being read out (with subtitles)
+ characters are puppets. dislocated jaw.
+ must have 'next page', 'previous page' & audio on demand
2. food game (stage 1)
+ 3d food objects that rotates
+ description (nutritional values, color etc) of food with a simple sentence that has somethin to do with it.
e.g. "an apple a day keeps the doctor away"
need to do
+ characters personality
+ research on modern interior design
brainstormin
+ additional games besides cd rom
+ booklet for extra activities
e.g. boardgame/cut out/stickers/colorin book/join the dots/stamps
+ personalized diary with all of above
- tearout of diy greetin cards on specific days (e.g. mother's day)
- consist of activities for 365 days
- uses a - z, 0 - 9, basic colors, basic shapes as daiy themes
e.g on the 'f' day, kid will have to go gather several flowers & paste them on the space given.
- space for drawin
- user to fill up date/day/time (flexibility, wun go outdated)
- idea of a personalized diary cum sketch book.